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How to use Facecam layout

Draw the facecam anywhere on the source frame and Sliver turns it into a vertical short with facecam on top and gameplay below.

4 min read · updated 2026-05-20

  1. Step 01

    Use it for gameplay or screen recordings with a facecam

    Facecam layout is for videos where a small camera feed appears over gameplay, a demo, or a screen recording. For podcasts, interviews, and talking-head videos without gameplay, Speaker framing is usually better.

    Screenshot pendingFacecam layout diagram showing selected facecam and final stacked output
    Facecam layout diagram showing selected facecam and final stacked output
    The dashed box is the facecam you select. The solid top crop is what fills the top band of the final short.
  2. Step 02

    Switch framing to Facecam

    Open a short in the editor, find Framing, and choose Facecam. Sliver starts with a starter box, but the box is only a suggestion; the selected rectangle is what matters.

  3. Step 03

    Draw around the facecam

    On desktop, drag a box around the facecam in the source-frame preview. The overlay shows two rectangles: selected facecam and top strip crop. The top strip crop is the exact crop that will fill the facecam band in the final 9:16 render.

  4. Step 04

    Fine-tune with X, Y, W, and H

    Use the numeric controls when the facecam edge needs precision. X and Y move the selected box; W and H resize it. The Final layout preview updates as you adjust the numbers.

  5. Step 05

    Save and render

    Click Use facecam layout if needed, then Save. Sliver renders the facecam crop on top and tries to keep the gameplay crop away from the selected facecam area below.

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